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Borderlands the pre sequel picking up the pieces
Borderlands the pre sequel picking up the pieces









borderlands the pre sequel picking up the pieces
  1. #Borderlands the pre sequel picking up the pieces full
  2. #Borderlands the pre sequel picking up the pieces Pc
  3. #Borderlands the pre sequel picking up the pieces series

The game is actually a frame-story where Athena, the Gladiator class, is telling some of the previous Vault Hunters (Roland, Lillith) about Handsome Jack and his rise to power. The story of The Pre-Sequel also has its issues. You’re lucky when that happens, and even luckier if you can manage to grab those guns-I counted more than a dozen occurrences during the game where an enemy dropped a rare-ish weapon but low gravity made it float over the edge of a cliff and fall into oblivion. However, the gun inside is totally random which means you could save up for three hours (as I did) only to purchase the crate and find a nearly-useless rocket launcher (as I did).Īnd it’s just not as satisfying to get a gun from a crate as it is seeing a bunch of rare loot erupt out of a boss after a hard-fought encounter. Opening one of those special moon rock crates confirmed my fear-purple items are basically guaranteed to spawn in there.

borderlands the pre sequel picking up the pieces

I felt like I received a lot more white and green guns in The Pre-Sequel, with blue-and-higher loot few and far between. Unfortunately i think both of these additions slightly undermine the core loot grind. There’s also a device called The Grinder that lets you put in three guns of the same tier and get a rarer gun in return. These moon rocks can still be used to purchase character upgrades, but also are used to unlock special chests at the end of most story missions. In Borderlands 2 you’ll collect moon rocks as a secondary currency.

#Borderlands the pre sequel picking up the pieces Pc

Nisha’s Lawbringer class, a play on her role as the Sheriff in Borderlands 2, lets her lock onto enemies without aiming, but it’s a relatively useless skill and actually is worse to use on a PC because it’s faster to line up headshots than to auto-aim body shots.ĢK Australia has made a few small tweaks to the loot system. Athena throws her shield almost the same way I used to throw Bloodwing, and Wilhelm is clearly the heavy weapons class just like Roland and Axton. Oh, and smaller enemies are now called “Lil Raider” and “Lil Lunatic” because Gearbox apparently realized the word midget is perhaps not the kindest term to throw around.Įven two of the classes feel like thin re-skins of old games. Oh, except these skags are white and are called kraggons, and the raiders now wear little transparent masks over their faces to breathe in space. It’s not just the same engine as Borderlands 2-it’s the same enemies, the same sorts of environments, the same everything. I also really enjoy the way low gravity opens up the level design, adding more verticality and allowing you to scale some truly impressive structures.īut it plays everything so safe, it’s impossible to think of The Pre-Sequel as anything but a long expansion pack.

#Borderlands the pre sequel picking up the pieces full

It’s definitely long enough to be considered a “full game,” whatever that means, and it’s backed by a full story and new lore. Sure, plenty of work has gone into this piece of content in terms of writing, voiceovers, et cetera. In just two (short) paragraphs I’ve listed literally every new feature in Borderlands: The Pre-Sequel. You’ll also have to monitor your oxygen levels, as most outside areas don’t have an atmosphere. Rather than fighting on the planet of Pandora as in the last two games, this time you’re going to the moon-thus the low gravity.

#Borderlands the pre sequel picking up the pieces series

This latest iteration of Gearbox’s loot-driven shooter series takes place story-wise between Borderlands and Borderlands 2 and explores the rise of the second game’s villain Handsome Jack. In Borderlands: The Pre-Sequel it’s the ability to jump higher. Revelations had that hook-thing that made you a bit more nimble while climbing, but otherwise felt like just another Assassin’s Creed II expansion. Arkham Origins had the audacity to place you on the exact same map as Arkham City except everything was Christmas themed. Merely charged with regurgitating what’s already popular while the primary studio works on something actually innovative, these games are inevitably just retreads of what we’ve already played with enough story hooks to keep core fans interested and maybe one or two new features.











Borderlands the pre sequel picking up the pieces